Next-Generation HSI Research

 

Design Interactive's Next Generation Human-Systems Integration (HSI) research focses on setting the stage for innovations in computing. We are actively involved in several pioneering HSI research efforts and enjoy the dynamic and creative energies these efforts generate. Publications by DI staff have been published over 100 times. Our research competencies include:

Augmented Cognition

Augmented Cognition research seeks to truly revolutionize computing by leveraging human physiological indicators, such as EEG/ERP or oculo-motor indices (eye tracking), to direct interaction by dynamically adapting the human-computer interface to the cognitive state of the operator. DI seeks to pursue research that supports transitioning Augmented Cognition into mainstream computing.

Ubiquitous Computing

Ubiquitous Computing, the third architectural wave in computing, preceded by mainframes and personal computers, seeks to integrate computing into the very fabrics of our lives. This concept aims to change the nature of computing from an "interface" between a user and a system to a true symbiosis that is supported by "invisible everywhere computing" that seamlessly supports everyday activities without conscious, deliberate commanding by a user.

Hedonomics (Emotional Computing)

Design Interactive believes in the practice of usability engineering is changing; from one focsed solely on learning of and performance with a system, to one that also considers Hedonomics or the emotional side of computing. Our military customers might be sceptical of our venture into Hedonomics; yet we see the next generation if training, one that can realize substantial gains in training effectiveness, as one that considers not only knowledge and skills but also the attitude to training, particularly with regard to affective responses such as fear or stress.

Novel Computing Concepts

Novel Computing Concepts research seeks to bring advancing technologies to huamn-systems integration solutions in an effort to substantially enhnace human-system performance. Examples include haptic vests or mice, spatialized audio and scent collars.

Design Interactive believes in the practice of usability engineering is changing; from one focused solely on learning of and performance with a system, to one that also considers Hedonomics or the emotional side of computing.

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Other DI services:

Training Systems Design and Evaluation
 
Human-System Integration